SAUL TANPEPPER is the creator of the acclaimed cyberpunk dystopian series, GAMELAND. A former army medic and PhD scientist, he now writes full time in several speculative fiction genres, including horror, apocalyptic, science fiction and paranormal. A frequent world traveler, his works are heavily influenced by these experiences and his background as a biotechnology entrepreneur. He is the author of the story collections Insomnia: Paranormal Tales, Science Fiction, & Horror and Shorting the Undead: a Menagerie of Macabre Mini-Fiction. Enjoy!
Contain: (BUNKER 12 Series Pilot)
Saul Tanpepper
(7 Reviews)
Genre: Mystery, Thriller & Suspense | Science Fiction | Teen & Young Adult
They thought they were safe. They were wrong.
CONTAIN (BUNKER 12 series pilot)
Three years. That’s how long Finnian Bolles has been hiding inside the impregnable walls of the hydroelectric complex known as Bunker 8. Three years, with enough resources to last him and the other thirty survivors three more.But then a series of disturbing events culminates in the sudden appearance of a stranger at their door. Before he too falls victim to the mysterious sickness known as the Flense, he warns them of a fate more horrific than the one they’ve been avoiding. But to prevent it, they must leave and seek a place many insist doesn’t exist, a mythical twelfth bunker.
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Velveteen (a GAMELAND novelette)
Saul Tanpepper
(11 Reviews)
Genre: Horror | Fantasy
Everyone was sick in those days, sick and dying. Even me. Especially me.
Long Island is in the throes of a deadly outbreak, but all six-year-old Cassie Stemple knows is that her family is being torn apart by the recent loss of her baby brother. As her parents struggle to protect Cassie from the terrifying disease swiftly overtaking the island, they fail to recognize the insidious infection killing them from within.
After Cassie’s beloved pet rabbit sickens and her own health begins to deteriorate, the family makes one final desperate attempt to escape the horror. But Cassie refuses to abandon her rabbit. She knows that she can still save him. All she needs is a little time. Or maybe a long, long time. However long it takes for nursery magic to work.
Although a part of the dystopic world of S.W. Tanpepper’s GAMELAND series, Velveteen is a standalone novelette. Approximately 14,000 words (total work count ~17,500 words, including excerpts from past and upcoming titles). For readers age 14 and older.
If you haven’t already read the series’ first season, you can get a sense of it in the included short excerpt where Jessie encounters Cassie shortly after entering Gameland (Episode 4: Sunder the Hollow Ones). (For those who might be wondering about Shinji: Yes, he does make an appearance in Velveteen, but only in a supporting role. The focus of this story is Cassie and, of course, her rabbit.
Also included are brief excerpts of two upcoming novels from the same world: Signs of Life (Jessie’s Game #1, a GAMELAND novel), a continuation of the GAMELAND saga (NOW OUT!), and A Dark and Sure Descent, a bridge between the original series and Velveteen. Descent tells the story of the Long Island outbreak and the role which Cassie’s parents, as animal researchers at the controversial Laroda Island animal research laboratory, play in it (due out late spring 2014).
Total book length with excerpts: ~17,600 words.
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They Dreamed of Poppies (a novelette)
Saul Tanpepper
(18 Reviews)
Genre: Children’s eBooks | Mystery, Thriller & Suspense | Science Fiction
Decades after an ecological disaster destroyed life on Earth, twenty brave souls flee their crowded space station in hopes of resurrecting a failed terraforming experiment on Mars. As expected, they find the planet abandoned, but in a startling turn of events the world has become an Edenic paradise. As they begin preparations to receive the last tattered remnants of Mankind, they soon begin to realize that the missing colonists who came here fifteen years earlier never actually left.
And neither will they.
They Dreamed of Poppies is an 8500-word novelette about the dangers of genetic experimentation, human extinction, and space exploration. Appropriate for readers of all ages.
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The Last Zookeeper (a short story)
Saul Tanpepper
(5 Reviews)
Genre: Metaphysical | Science Fiction
Includes the bonus short story A Flaw in the Divine
Two stories about the promise- and the perils – of technology.
The Last Zookeeper: A young boy is tormented by his obsession with the aged caretaker of the world’s last animal menagerie. It’s only after the keeper’s passing that he finally understands why.
The Last Zookeeper is a 2600-word (~10-page) short story about extinction, annihilation, and the possibility of a future in which technology, not Man, is the apex predator.
A Flaw in the Divine: After the invention of an artificially intelligent machine capable of self-awareness, a man tries to use it to save humanity from destroying itself and the world, only to find that he has lost control of his own creation.
A Flaw in the Divine is a 3600-word (~14-page) short story with metaphysical, religious, and existential themes.
Both stories are suitable for all ages.
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GAMELAND Omnibus (Season One): Episodes 1-8 (S.W. Tanpepper’s GAMELAND)
Saul Tanpepper
(82 Reviews)
Genre: Science Fiction | Teen & Young Adult
In Long Island’s abandoned wasteland is a virtual reality arcade where the rich play a high-stakes game and zombies are their avatars. It’s both horrifying and addictive. For the poor, the only way in is to become an Undead Player.
On a whim, six hackers sneak onto the island for a glimpse of the victims of the decade-old outbreak. But if breaking in is easy, getting back out is a killer. You either play to win or you become part of The Game.
EPISODE 1: Deep Into the Game
Zpocalypto gamer Jessie Daniels and her gang plan to break onto Long Island for a glimpse of the Infected Undead, but a last minute addition raises tensions in the group. After an accident nearly takes the life of one of their members, emotions run dangerously high. Finding the abandoned wasteland unlike anything they ever expected, their excitement turns to dread as the dangers become all too apparent.
EPISODE 2: Failsafe
Jessie and Kelly clash when a group member is stranded among the Infected Undead. Kelly makes a rash decision that will ultimately deliver them into the hands of those who would turn them all into mindless players in The Game.
EPISODE 3: Deadman’s Switch
Unable to escape, the group digs in. Jessie is anointed their leader despite doubts she’s fit. A final attempt is made to leave, setting into motion events which will end with one of them dead, another infected, and all of them running for their lives.
EPISODE 4: Sunder the Hollow Ones
A mutiny splits the group, leaving Jessie exiled. As she struggles to bring everyone safely home, a chance encounter with one of Gameland’s residents dredges up deeply buried memories, leaving her haunted and dubious of her survival.
EPISODE 5: Prometheus Wept
Jessie decides to hand over a group member to a mysterious group of Undead sympathizers in exchange for a promised antidote. But will she be able to collect the medicine and return in time? Will the medicine even work? And will she be able to get them all back home again?
EPISODE 6: Kingdom of Players
Armed with a potential antiserum to the reanimation virus, Jessica races back to Gameland to save her infected friend. Waylaid along the way, she must fight to stay alive. Will she make it back in time? Or will her friend die and return as one of the Undead?
EPISODE 7: Tag, You’re Dead
Torn between rescuing her best friend from a homicidal maniac and tending an infected friend, Jessie, Kelly and Reggie argue over what to do. Reggie falls ill and the Undead break into their stronghold. Soon they’re in a battle which will deliver them to their darkest hour.
EPISODE 8: Jacker’s Code
The shocking conclusion to the high-tech horror thriller, GAMELAND: Determined to do whatever is necessary to get home, the survivors face some of the most difficult challenges of their lives. Who will make it back alive? And who will remain behind as one of the Undead Players?
For readers age 15+
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